/*
 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package org.box2dflash.collision {
	import org.box2dflash.collision.*;
	import org.box2dflash.common.math.*;

	// A manifold for two touching convex shapes.
	public class AABB {
		/// Verify that the bounds are sorted.
		public function get isValid():Boolean {
			//Vec2 d = upperBound - lowerBound;;
			var dX:Number = upperBound.x - lowerBound.x;
			var dY:Number = upperBound.y - lowerBound.y;
			var valid:Boolean = dX >= 0.0 && dY >= 0.0;
			valid = valid && lowerBound.isValid && upperBound.isValid;
			return valid;
		}

		public var lowerBound:Vec2 = new Vec2();	
		///< the lower vertex
		public var upperBound:Vec2 = new Vec2();	///< the upper vertex
	}
}